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Horde Survivor is a free online survival roguelite built on what the genre takes away rather than what it adds: there is no aiming and no firing. Your weapons run on their own clocks and shoot at whatever is nearest, so the only input in the game is movement — where you stand, what you let close in, and which of three cards you take when a level arrives. That makes it a positioning game with a build on top, and it also makes it measurable. Three bots were run against it: one that stands still, one that walks away from the nearest enemy, and one that circles. Standing still lasts about two and a half thousand ticks and survives no run at all; running from the closest thing lasts three and a half thousand, because walking away from the nearest enemy walks straight into the rest of the ring; circling lasts five thousand three hundred and finishes the run about one time in six. The run length came out of those numbers rather than out of a guess — at ten thousand ticks not one bot survived a single run in seventy-two, which is a finish line nobody reaches rather than an ending, and at five thousand two hundred a bot that only walks in a circle finished more than half of them. Enemies spawn on a ring around you, not off the edges of the arena, because with edge spawns a player standing in a corner took less than half the damage of one in the middle and the entire game became standing in a corner. There are eight upgrades, three weapons among them, and every level offers three cards drawn from the seed, so a run is repeatable but never the same twice.
How to play Horde Survivor
- Press Play. Arrow keys or WASD move you; on a phone, drag anywhere on the arena.
- You cannot attack. Your weapons fire on their own timers at whatever is nearest.
- Enemies come in on a ring around you and walk straight at you. Touching one costs health.
- After a hit you get a moment where nothing can hurt you, so being brushed by a crowd is survivable — being stuck in one is not.
- Killing something leaves a spark. Walk near it to pick it up; sparks drift toward you once you are close.
- Sparks are experience. Enough of them levels you up, which pauses the run and offers three cards.
- Cards add a weapon, level one you already have, or improve everything at once — power, haste, magnet, boots, health.
- Waves get thicker and faster as the clock runs. Bigger enemies arrive from the third wave on.
- Survive the whole run — a shade under three minutes — to finish it. The counter at the top says how long is left.
- The arena has walls, so there is a limit to how far you can retreat. A corner is no safer than the middle — the horde spawns around you either way.
Tips
- Circle, do not flee. Measured against bots, circling lasts over five thousand ticks and running from the nearest enemy only three and a half thousand — because running from the closest one walks into the rest of the ring.
- Never stand still. A bot that never moves reaches level three and dies before half the run; the same build circling reaches level seven.
- Take Magnet earlier than feels right. Experience you cannot reach is experience the run does not get, and it is the difference between levelling every twenty seconds and every forty.
- Orbit is the answer to a crowd behind you. It needs no aim and no line of sight, so it covers exactly the direction your bolts do not.
- Nova is for when you are already surrounded. It is slow, so take it before you need it, not when you do.
- Boots do more than they look like they do. Movement is the only defence in the game, so speed is a defensive upgrade, not a convenience.
- Leave the brutes alone early. They take three times the killing and your bolt is busy — kite them and let the orbit chip them down.
- Watch the health bar, not the enemies. If it has moved twice in the last few seconds you are already inside the crowd and should be leaving.
FAQ
Is Horde Survivor free to play?
Yes. It runs free in your browser with no download, no install and no account.
How do I attack?
You do not. Every weapon fires on its own clock at whatever is nearest, and the only input in the game is movement. That is the genre: it takes the aiming away and leaves you the positioning.
Why do enemies appear all around me?
Because they spawn on a ring around you rather than off the edges of the arena. With edge spawns, a player standing in a corner took less than half the damage of one in the middle, and the whole game became standing in a corner.
Is standing still ever right?
No. A bot that never moves dies before half the run; the same build circling lasts twice as long and reaches level fourteen at its best.
What is the best way to move?
Circle. Walking away from the nearest enemy sounds right and is worse, because it walks you into the rest of the ring — measured, it lasts about sixty per cent as long as a wide loop.
How long is a run?
About three minutes. The length was picked from bot runs: at five minutes nothing survived a single run in seventy-two, and at two and a half a bot that only circles finished more than half of them.
What happens when I level up?
The run pauses and three cards are offered, drawn from the seed and the level. Taking one resumes the run immediately.
Does Replay this run bring the same horde?
Yes. Spawns and card offers both come from the seed, and the simulation is fixed-step, so the same run plays out the same way — right up until you move somewhere different.