Home / Simulation / Bartender Mix
Bartender Mix is a free online drink mixing game that runs in the browser with no download and no account. Every other shop game here is discrete: tap the right thing in the right order. This one is analogue. A ticket asks for a measure in millilitres and the only way to pour 45 ml is to hold the bottle for the right length of time and let go, so accuracy in millilitres is the entire score. Bottles ramp up rather than starting at full flow, which makes a 10 ml dash of syrup a harder problem than a 50 ml pour of juice, and there is no undo — overshoot stays overshot unless you dump the glass and pay four seconds for it. From the fifth service the millilitre readout disappears entirely and you are pouring against the mark on the glass, which is what a free-pour test actually is. Eight services run from two measures at plus or minus six millilitres to four measures at plus or minus three.
How to play Bartender Mix
- The ticket lists the drink and each measure it needs, in millilitres.
- Hold a bottle to pour it and release to stop. The bottle takes about a third of a second to reach full flow, so the start of every pour is slower than the middle.
- Each measure inside the tolerance for that service scores full marks. Outside it, the points fall away with the error and reach zero at four times the tolerance.
- Pick the method the ticket asks for — shake, stir or build — which is worth twenty points on its own.
- Pouring a bottle the ticket never asked for goes in the glass as a stray, costs points, and still counts toward filling it up.
- There is no undo. If a measure is badly over, Dump glass empties it and starts the drink again at a cost of four seconds.
- Overfill the glass entirely and the whole drink is worth half marks, so a runaway pour is worse than a rough one.
- From the fifth service the millilitre readout is hidden. The ticket still tells you what was asked for; what you cannot see is how much is actually in the glass.
Tips
- Count the pour, do not watch it. Full flow is a fixed rate per bottle, so "one and a half" for a 40 ml pour is a rhythm you can learn and reuse.
- Always aim a little short. Being 3 ml under often still scores full marks, and if it does not you can top it up — being over cannot be fixed at all.
- Short measures need the ramp. A 10 ml dash finishes before the bottle is even at full flow, so it is much shorter than a tenth of a 100 ml pour would suggest.
- Syrups pour half as fast as spirits. The same hold time gives you very different amounts, which is exactly what the free-pour services are testing.
- Pick the method first when you are unsure. It is twenty guaranteed points and it costs nothing but a tap, whereas a measure is always a gamble.
- Dump early, not late. Four seconds is cheap compared with a drink that scores nothing, and much cheaper than an overflow at half marks.
- New Tickets regenerates the drinks at the same difficulty; Restart Service replays the same ones, which is the fastest way to learn what each bottle feels like.
FAQ
Is Bartender Mix free to play?
Yes. It runs in your browser with no download, no sign-up and nothing to buy. All eight services are included and unlock as you clear their point targets.
How do I pour an exact measure?
Hold the bottle and release. Every bottle has its own flow rate and takes about a third of a second to get up to it, so the hold time for a measure is learnable — and always slightly less than you would guess for a small one.
Can I take liquid back out if I pour too much?
No. The only remedy is Dump glass, which empties the drink and costs you four seconds. That is deliberate: it makes stopping early the correct instinct rather than a cautious one.
What happens if I use the wrong bottle?
It goes in as a stray. It costs points at the same rate as a badly missed measure, and it still fills the glass toward overflowing, so a wrong bottle is never cheaper than a wrong amount.
Why did the millilitre readout disappear?
From the fifth service onward it is hidden on purpose — that is the free-pour test. The ticket still tells you the measures; you simply cannot see how much you have actually poured.
How is this different from the other shop games here?
Bubble Tea Shop is about remembering an order and Ice Cream Maker is about a clock. This one has no memory element and no per-drink timer: it is a precision game where the unit is a millilitre.
Does the method really matter?
Yes, twenty points a drink, which is half a measure. Shaken, stirred and built are simply three states and the ticket names one of them, so it is the most reliable score in the game.
Does Bartender Mix work on a phone?
Yes. The bottle wall reflows to the screen width and is held with a thumb, and the ticket, glass and method row stack above it.