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Color Order Match is a free online colour puzzle built on counting rather than clearing. A rail of orders sits above the board, each one a colour and an exact quantity: three green, five blue, six yellow. Tap any block and every touching block of its colour merges into it, revealing how many that group really was. Hit an order exactly and it ships. Miss by one and the group is spent anyway — it collapses back to a single block and the gap refills from above, which is the only way to reshape the board and the reason a careless tap costs something. Every board is generated so that all of its orders are already sitting on it when the level opens, so the first move is always findable; what happens after gravity has rearranged things is up to you. Twelve levels grow from a 7x7 grid of three colours to a 9x9 of six, with a move budget that tightens as they go, plus a Hint and a Shuffle that both spend from the same budget.
How to play Color Order Match
- Read the order rail above the board. Each chip is one colour and one exact quantity — a red swatch marked ×4 wants a group of exactly four red blocks.
- Find a group on the board that matches, counting the blocks that touch each other edge to edge. Diagonal neighbours do not count as touching.
- Tap any block in that group. The whole group merges into the block you tapped and shows its size, then ships if it matches an open order.
- If the number is wrong, the merge still happens: the group collapses to one plain block, the blocks it used are gone, and new ones drop in from the top. That reshuffle is how you turn a board that has nothing you need into one that does.
- Every merge costs one move, and so do Hint and Shuffle. Fill all the orders before the budget runs out to clear the level.
- Scoring is the quantity squared, so filling an order for six is worth four times one for three. Unused moves pay a bonus on top, and finishing under par earns three stars.
Tips
- Count before you tap. The number is only revealed after the merge, and by then the blocks are spent whether you were right or not.
- Fill the biggest order first. Large groups are rare — a six-block cluster shows up on well under half of random boards — and every delivery you make first rearranges the columns that were holding it together.
- A wrong merge is a tool, not just a mistake. When nothing on the board matches, deliberately merging a big useless group churns several columns at once and is far more likely to build you a new group than picking off a pair.
- Shuffle when the board is the wrong shape everywhere, not when it is the wrong shape in one place. It repaints every block for one move, which is a bargain compared to three failed merges.
- Watch the column a group sits in. Delivering an order empties those cells, so a cluster directly above one you are about to ship will fall and may join, split, or land on a different colour entirely.
- Hint is free when nothing on the board can fill an order — it will say so rather than charging you. Use it as a check before you spend a move guessing.
FAQ
Is Color Order Match free to play?
Yes. It runs in the browser with no download, no sign-up and no account, on desktop and mobile alike. There is nothing to buy and no ads inside the game.
How do I know how many blocks are in a group before I tap it?
You count them. The board never shows group sizes on its own — reading a cluster and knowing whether it is four blocks or five is the entire skill of the game. The number appears at the moment the group merges, which is also the moment it is spent.
What happens if I merge the wrong number of blocks?
The merge still goes through. The group collapses into the single block you tapped, every other block it used is removed, and the column refills from the top. You lose the blocks and one move, but the level carries on — there is no penalty beyond that, and the refill is often exactly what you needed.
Is there a time limit?
No. There is no clock anywhere in the game. What is limited is moves — each level gives you a budget that every merge, Hint and Shuffle spends from, so you can take as long as you like deciding which tap to make.
Can a level become impossible to finish?
A level can run out of moves, and then you retry it. But the board itself can never dead-end: if no two blocks of a colour are left touching anywhere, it repaints itself for free, and the Shuffle button does the same on demand for one move.
Are the orders always actually on the board?
At the start of a level, yes — every board is generated and then checked against its own order rail, and one that cannot pay for every ticket is thrown away and redrawn. After your first delivery, gravity rearranges things and the guarantee no longer holds, which is what the move budget and the Shuffle button are for.
How is this different from Color Cluster Clear?
Color Cluster Clear rewards you for clearing the biggest group you can find, so bigger is always better. Here the size has to be exact: a group of five is worthless if the order says four, and merging it costs you the blocks anyway. One game is about growing clusters, the other about finding the one that is already the right size.
How many levels are there?
Twelve. They run from a 7x7 grid with three colours and three orders up to a 9x9 with six colours and six orders, and the move budget gets tighter relative to the work as they go. Your progress is saved in the browser, so you can pick up where you left off.
Does it work on a phone?
Yes. The board is square and lays out for portrait, so there is nothing to rotate — the blocks are sized for a fingertip even on the largest 9x9 boards, and every control sits under the board within thumb reach.
Can I play without a mouse?
Yes. Focus the board with Tab, move a highlight around it with the arrow keys, and press Enter or Space to merge the group under it. The status line reads out the colour of the block you are on as you move.