Coordinate Hunt is a free online coordinates game that runs in the browser with no download and no account. A grid with numbered axes fills the screen and the round asks one of three things: find (3, 7) on the grid, name the coordinates of the point that is marked, or plot a list of points in order so that a square, a house or an arrow draws itself as you go. The points sit where the grid lines cross rather than inside the squares, which is the convention a maths lesson uses and the thing a battleships-style game quietly gets wrong. Every wrong answer offered on a naming round is either the pair swapped round or one step out, because those are the two mistakes anyone actually makes — and a point where x and y are equal is never used for naming, since the swap would give the right answer and the round would stop testing the order at all. Levels five to seven mix reading and writing coordinates, and from level eight the grid opens into all four quadrants with negative numbers on both axes.
How to play Coordinate Hunt
- Press Start. The line above the grid tells you what this round wants.
- On a find round it names a point — "Find (3, 7)". Count across the bottom for the first number, then up for the second, and tap where the lines cross.
- On a name round one point is marked in red. Tap the coordinate pair underneath that matches it.
- On a plot round you are given points one at a time. Tap each one and a line joins it to the last, so the shape appears as you work.
- A wrong tap costs two and a half seconds and explains what went wrong — including telling you when you have the right numbers the wrong way round.
- Answer the level's quota before the clock empties to unlock the next level.
- From level eight the grid runs into negatives on both axes, and every point asked for has at least one negative coordinate, so the first quadrant alone will not get you through.
- Restart replays the same grid; New Grid generates different points at the same level.
Tips
- Along the corridor, then up the stairs. It is the oldest mnemonic there is and it is the whole skill: x always comes first.
- Read the first number on the bottom axis and put a finger there before you look at the second. Splitting the two steps is what stops the swap.
- On the negative levels, remember left is negative x and down is negative y — the sign tells you which way to set off, not how far.
- A point like (0, 4) sits on the up-line itself. Zero across means you never leave the axis.
- On plot rounds, glance at the shape name before you start. Knowing it is a house tells you roughly where the next point should land and catches a misread before you tap.
- If you keep landing one square out, check whether you are counting the lines or the gaps. Coordinates count lines, starting from zero.
- The swapped pair is always on offer on a naming round, so if two options use the same two numbers, the order is exactly what is being asked.
FAQ
Is Coordinate Hunt free to play?
Yes. It runs in your browser with no download, no sign-up and nothing to buy. All twelve levels are included and unlock as you clear them.
Does it cover negative coordinates and all four quadrants?
Yes, from level eight. The grid runs from -5 to 5 and later -8 to 8, and every point asked for on those levels has at least one negative coordinate, so you cannot answer them from the first quadrant.
Are the points on the lines or in the squares?
On the lines — every point sits where a vertical and a horizontal grid line cross, which is what a coordinate is. Games that use squares are easier to tap but teach a different, wrong idea.
What age is this for?
Reading coordinates in the first quadrant is upper-primary work, so around ages eight and up. The four-quadrant levels are early secondary and stay a fair test for an adult under a clock.
What happens if I mix up x and y?
The game says so specifically — it tells you when you have the right numbers the wrong way round, rather than just marking it wrong. On naming rounds the swapped pair is always one of the options, so the order is the actual question.
Why is a point like (5, 5) never used for naming?
Because on (5, 5) the swap gives the same answer, so the round could not tell whether you knew the order. Those points are excluded from naming rounds deliberately.
What are the plot rounds for?
They turn a list of coordinates into a picture: tap the points in order and a square, triangle, house, arrow, flag or zigzag draws itself. It is the same reading skill, with the reward that the shape only comes out right if every point does.
Does it work on a phone?
Yes. The grid is drawn as scalable vector graphics and sizes itself to whichever screen dimension is tighter, so the tap targets grow with it, and the axis numbers thin out on the biggest grids so they stay readable in portrait.