6-12 min
Slingshot Smash

Slingshot Smash

Puzzle

Pull back, let go, and let the structure do the rest. Blocks hold each other up, so the load-bearing one is worth three careful hits.

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Slingshot Smash is a free online physics slingshot game about finding the one block that is holding everything else up. You get a handful of shots per structure and every green target has to come down — but you rarely need to hit them all, because a block is only standing while something underneath it is. Knock out a crate at the base and the tower on top of it falls with it, which is why one good shot beats three careful ones and why the dashed arc from your last attempt is worth reading. Crates break easily, stone blocks barely break at all, and the targets themselves are the most fragile thing on the field: the puzzle is reaching them, not grinding them down. Four structures, from a single crate propping up a target to a three-tier terrace no single arc can reach. No download, no account.

How to play Slingshot Smash

  1. Drag anywhere on the field and pull away from the slingshot. The dashed line previews the arc.
  2. Pull further for more power, up to a full stretch of the band.
  3. Release to fire. The shot flies on its own from there — there is no steering.
  4. Every green target has to come down to clear the structure.
  5. A block only stands while something underneath it does. Take out its support and it falls too.
  6. Brown crates break quickly. Grey stone blocks take a great deal more, so shooting them is usually a wasted shot.
  7. Targets themselves are the weakest thing on the field. Getting to them is the whole difficulty.
  8. A shot that breaks through a block keeps going, slower — one arc can take out a column.
  9. A slow shot does nothing at all, so a lob that arrives limp is a wasted shot rather than a gentle hit.
  10. The arc of your last shot stays on screen, so a miss tells you what to change.

Tips

  • Aim at the support, not the target. Almost every structure here has one block doing all the work.
  • Read the dashed arc before you let go. It is drawn from the same gravity the shot uses, so what you see is what happens.
  • Do not shoot stone unless you have to. It absorbs several shots and rarely holds anything up on its own.
  • A shot that breaks through keeps a good share of its speed, so line up two crates and take both with one arc.
  • Full power is not always right. A flatter, harder shot goes through a wall; a lobbed one drops through a roof.
  • If a target is walled in, look up. Coming down from above is usually the only line into a sheltered block.
  • Blocks that fall without being hit still count, and they are the ones that win you three stars.
  • One shot clears a structure for three stars, so it is worth spending a moment looking before the first pull.
  • Watch where a shot ran out of speed. If the arc dies short of the structure, the answer is more pull, not a different angle.

FAQ

Is Slingshot Smash free to play?

Yes. It runs in the browser with no download, no sign-up and nothing to buy. All four structures are included and unlock as you clear them.

How does the collapsing work?

A block is standing while it sits on the ground or on another standing block. Destroy one and anything that was only held up by it falls too, and anything held up by *that* falls in turn. It is a support graph rather than a full physics solver — a deliberate choice, because a rigid-body simulation would be far more code, far less predictable to aim at, and impossible to make a precise claim about. This way the collapse is exact and the tests can assert it: knock the base out of a tower and the whole tower goes, take a block from the middle of a wall and only its own column goes.

Why did my shot bounce off without doing anything?

It arrived too slowly. Below a threshold speed a hit does nothing at all, which stops a spent shot chipping its way through a wall it should not have reached. Damage above that threshold scales with how fast the shot was going, so a limp lob is a wasted shot rather than a gentle one.

Should I aim at the targets?

Usually not. Targets are the most fragile blocks on the field, so the difficulty is never their durability — it is the arc that gets to them. Most structures fall to a shot at whatever is underneath, and blocks that come down without being hit are exactly what earns a three-star clear.

Is every structure actually beatable?

Yes, and it is searched rather than assumed. The tests sweep a grid of 405 aim-and-power combinations and require a greedy sequence within the shot budget that clears every target — then replay that sequence on a fresh field to confirm the search was measuring the real game. They also require the level *not* to be beatable by firing straight up, which is a legal shot that reaches nothing.

Could I clear a level by accident?

Not really, and there is a test for that too. A structure most shots happen to flatten is not a puzzle, so the sweep also measures how many single shots clear each level: 7.9% on the first structure, 6.2% on the third, and none at all on the second or fourth, which need two shots however well aimed.

Do the structures change between attempts?

No, and that is deliberate. The whole game is reading one arrangement of blocks and working out the shot it wants, so a structure that rearranged itself on Replay would throw away the only thing you had learned. Every structure is hand-built and fixed.

Does it work on a phone?

Yes. Drag anywhere to pull the band — you do not have to grab the slingshot itself — and the arc preview updates as you move. The field is wider than it is tall, so it sits across the top of the phone frame.