10-20 min
Ricochet Shot

Ricochet Shot

Puzzle

Every target sits where no straight line reaches it. The wall is not an obstacle here — it is the aiming tool.

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Ricochet Shot is a free online bank shot puzzle about one number: the angle you fire at. Drag from the muzzle to aim, let go, and the shot travels in a straight line until it meets something. Steel sends it off at the mirror angle and keeps it alive; wood swallows it. The targets are placed where nothing straight can touch them, so the answer is never "point at it" — it is a floor bounce, a ceiling bounce, or a corner that folds the shot back on itself. Nothing in the arena moves and nothing is on a timer, so the same angle always does the same thing: this is a geometry problem you fire at, not a test of reflexes. Aim by dragging, or nudge half a degree at a time with the arrow keys when a level is tight. Eight arenas, and the trail of every shot you take stays on screen, because in a banking puzzle the path a miss actually took is the most useful thing you can look at.

How to play Ricochet Shot

  1. Drag anywhere on the arena to aim the muzzle, and let go to fire.
  2. The shot travels dead straight until it hits something. It does not fall and it does not slow down.
  3. Grey steel reflects the shot at the mirror angle, so the shot keeps going.
  4. Brown wood stops it dead. Wood is cover to get around, not a surface to bank off.
  5. A shot passes through a target rather than stopping on it, so one well-placed line can take two.
  6. Each shot is allowed three bounces. After the third it drops, which is why a level is never just "bounce more".
  7. The angle readout under the arena shows exactly where you are pointing, to a tenth of a degree.
  8. Use the arrow buttons — or the left and right arrow keys — to nudge the aim half a degree, and hold Shift with the keys for a tenth.
  9. Press Space or Enter, or the Fire button, to shoot without dragging.
  10. Clear every target to finish the arena. You get two spare shots beyond par, so a miss is never fatal.
  11. The faint line each shot leaves behind stays on the arena. Read it: it tells you what the geometry actually did.
  12. Three stars means clearing the arena in par, shown next to the shot counter.
  13. The ? button fires a solution. It finishes the arena for one star instead of three.

Tips

  • Work backwards from the target, not forwards from the muzzle. Ask which surface could send a shot into it, then ask how to hit that surface.
  • A bounce off a flat wall mirrors your angle across it, so a shot that comes in shallow leaves shallow. If you need a steep exit you need a steep entry.
  • Wood tells you where the answer is not. Every wooden block in an arena is there to delete a family of straight lines, so treat it as a hint about which side the bank comes from.
  • When you have three bounces and need two, spend the spare one early. A first bounce off the near floor is often just a way to change which side of the cover you arrive on.
  • Read your misses. The trail shows the exact path, so one miss usually tells you whether you were a degree off or aiming at the wrong surface entirely.
  • Use the nudge buttons on the tight arenas. Dragging is fast for finding the rough line; half a degree at a time is how you land it.
  • A shot passes through a target and keeps going, so on a two-target arena look for the line that threads both rather than the line that hits the nearer one squarely.
  • Corners fold a shot back towards where it came from. That is usually the only way into a pocket that opens away from you.

FAQ

Is Ricochet Shot free to play?

Yes. It runs in the browser with no download, no sign-up and nothing to buy. All eight arenas are included and unlock as you clear them.

How do you play it?

Drag from the muzzle to set an angle and release to fire. The shot goes straight, bounces off steel, and stops on wood. Every target is placed out of reach of any straight line, so the puzzle is working out which surface to bounce off first.

Is it a timing game or a puzzle?

A puzzle. Nothing in the arena moves, there is no timer, and the shot leaves the moment you let go — so there is nothing to react to. The same angle always produces the same path, which is what makes it worth thinking about before you fire.

How many times can a shot bounce?

Three, then it drops. That limit is what keeps aiming a decision: with more bounces a shot criss-crosses the whole arena and stumbles into the target on its own, which stops being a puzzle.

What is the difference between the grey blocks and the brown ones?

Grey is steel and reflects the shot at the mirror angle. Brown is wood and absorbs it completely. So steel is a tool you aim off and wood is cover you have to get around — telling them apart is most of reading a new arena.

What happens if I miss?

You lose a shot and the path it took stays drawn on the arena. Every level gives you two shots beyond par, so a miss costs you the three-star rating at worst, and the trail it leaves is usually what shows you the answer.

How do I aim precisely on a phone?

Drag from further away from the muzzle — a longer drag gives you finer control over the angle — and then use the arrow buttons either side of the readout to nudge half a degree at a time. Every arena is built to leave at least two degrees of slop on the winning shot.

What does the ? button do?

It fires a solution the arena is known to work with. Every arena ships one, and the test suite replays those exact angles through the same simulation your shots run in. It is there so no arena is a dead end, and using it caps that arena at one star.

Does it work on a phone?

Yes. Aiming is a single drag and firing is letting go, with nothing to time, and the arena scales to the frame so it stays fully visible in portrait.